
Automatically Generate HD Haptics and RGB Lighting from Gameplay
The First Intelligent Multi-Sensory Runtime
WYVRN introduces Adaptive Immersion Platform — a context-aware runtime immersion layer, deployable in as little as three days.
What Is Adaptive Immersion Platform?
Adaptive Immersion Platform is WYVRN's intelligent, multi-sensory runtime immersion layer that generates ambient effects in real time from gameplay visuals and audio cues. It runs alongside your authored effects, creating a contextually responsive baseline that reduces manual effect scripting, tuning effort, and long-term maintenance, especially in large-scale and live-service games.
One platform, three features
Adaptive Immersion Platform brings together three features that turn gameplay cues into responsive lighting and haptics:
Screen Sync
Screen Sync analyzes the game visuals and adapts Chroma lighting to the game’s colors and visual content.
Mood Analyzer
Mood Analyzer analyzes in-game music and adapts Chroma lighting to reflect its mood.
Impact Engine
Impact Engine classifies in-game audio events and determines the intensity of the corresponding Razer Sensa HD Haptics response.
The Adaptive Layer
Continuously monitors gameplay visuals and audio signals in real time.
Built for Speed
Game production is complex enough. With WYVRN's immersion tech stack, streamline effects implementation and accelerate development without compromising creative intent or fidelity.
Production-Ready Effects Library
Start from a large, plug-and-play library of haptic and Chroma effects optimized for Unity and Unreal Engine, reducing manual effect authoring from day one.
Real-Time Generated Effects
Reduce per-effect scripting and edge-case tuning by automatically generating contextual haptics and lighting behaviors. This ambient immersion layer adjusts dynamically while authored effects remain the creative anchor.
Native Wwise Integration
With direct Wwise support, Sensa HD Haptics and THX® Spatial Audio+ integrate seamlessly into existing production workflows, minimizing configuration overhead.
Immediate Spatial Audio Output
THX® Spatial Audio+ is available now as a production-ready plugin for binaural 3D audio over headphones. It enables high-quality spatial rendering with no additional licensing required.
Dynamic Haptics
The First Step Toward Adaptive Immersion
While developers design haptic effects for key gameplay moments, quieter parts of gameplay—exploration, traversal, and cinematic scenes—often receive little or no tactile feedback.
Dynamic Haptics bridges those gaps. It combines developer-authored Sensa HD Haptics with real-time Audio-to-Haptics generation, extending tactile feedback beyond scripted events. The system continuously adapts to gameplay context, maintaining a subtle baseline of responsive touch during ambient moments while preserving the impact of handcrafted effects.
Dynamic Haptics is a dual-source system
Sensa HD Haptics
Human-authored haptic effects tied to specific gameplay moments.
Designed for key gameplay actions such as weapon recoil, impacts, abilities, and player movement. These handcrafted effects deliver precise tactile responses where gameplay impact matters most.
Audio-to-Haptics
Real-time haptic feedback generated dynamically from audio cues.
The system analyzes and classifies audio signals, then converts selected cues into expressive haptic feedback. This creates dynamic tactile responses during ambient gameplay and unscripted moments.
FAQ
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