51#if !UNITY_PS5 //PS5 platform needs this commented out, otherwise residual haptics and no haptic playback until provider update - TODO: remove this when PS5 provider is updated
52 base.Stop();
53//RemoveTarget(hapticBodyParts.Select(hapticBodyPart => new CommandData(Operator.Plus, hapticBodyPart.BodyPart, hapticBodyPart.Side)).ToList());
54#endif
55 }
56
57// Use the base class's coroutine for looping. This is necessary to avoid multiple coroutines running at the same time.