2using System.Collections;
12 public static class HapticPreset
17 public enum PresetType
32 private static readonly
double[] selection = { 0.0, 0.471, 0.04, 0.471 };
33 private static readonly
double[] light = { 0.0, 0.156, 0.04, 0.156 };
34 private static readonly
double[] medium = { 0.0, 0.471, 0.08, 0.471 };
35 private static readonly
double[] heavy = { 0.0, 1.0, 0.16, 1.0 };
36 private static readonly
double[] rigid = { 0.0, 1.0, 0.04, 1.0 };
37 private static readonly
double[] soft = { 0.0, 0.156, 0.16, 0.156 };
38 private static readonly
double[] success = { 0.0, 0.0, 0.04, 0.157, 0.08, 0.0, 0.24, 1.0 };
39 private static readonly
double[] failure = { 0.0, 0.0, 0.08, 0.47, 0.12, 0.0, 0.2, 0.47, 0.24, 0.0, 0.4, 1.0, 0.44, 0.0, 0.48, 0.157 };
40 private static readonly
double[] warning = { 0.0, 0.0, 0.12, 1.0, 0.24, 0.0, 0.28, 0.47 };
47 public static void Play(PresetType presetType)
49 double[] preset = GetPreset(presetType);
59 private static double[] GetPreset(PresetType presetType)
63 case PresetType.Selection:
return selection;
64 case PresetType.Light:
return light;
65 case PresetType.Medium:
return medium;
66 case PresetType.Heavy:
return heavy;
67 case PresetType.Rigid:
return rigid;
68 case PresetType.Soft:
return soft;
69 case PresetType.Success:
return success;
70 case PresetType.Failure:
return failure;
71 case PresetType.Warning:
return warning;
73 Debug.LogError(
"Preset type out of range.");